Blake Caven

linkedin | github | Resume

Right now, I am building a new GPU pathtracer and experimenting with new acceleration structure techniques.
This stems from my work at Notre Dame Studios and my game engine.

I recently completed my MS in Computer Science at the University of Notre Dame, focused on machine learning and real-time simulation. I am looking for GPU and rendering engineering or research roles.

In my free time I travel, swing dance, play volleyball, and get creative with the ingredients in my kitchen.

Skills: Vulkan, Slang, C++, OpenGL, GLSL, UE5, Pytorch, Libtorch, Blender, Maya, Houdini, Linux, Team management, Prototyping and deploying solutions, Prompt Engineering, Godot, embedded programming, micropython, electrical engineering, multicast, Python, Raspberry Pi, CAD, Embedded C++, Arduino, HTML, JavaScript, Websockets, Flask, Celery, ThreeJS, Vue, Docker, AWS, Potree, DeckLink