Portfolio

Right now, I am focused on developing novel real-time rendering methods.
Previously I focused on real-time rendering using Unreal Engine 5 and before that did some offline work in Blender, Maya, and Houdini.

Offline ray tracer

C++, Monte Carlo ray tracing, RaytracingInAWeekend

Raytracer demo
ray tracing example scene

Game Engine

C++, OpenGL, SDL, GLSL

Read more about the game engine here

Real-time Virtual Production

Unreal Engine 5, Stype

ND_Studios Depth
ND Studios — Depth Maps

Offline animation and compositing

Maya, Blender, Houdini, Adobe After Effects

Animation project in Maya and Blender

Green screen compositing in Blender